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Question by sebas77 · Sep 23, 2016 at 04:55 PM · consoleconsole errorsloggingconsole.log

Redirect Unity unmanaged console

Hello,

If I use something like Console.SetOut(_consoleOut); I am able to redirect all the Debug.Log output to a new stream. However I am not able to catch the Unity3D native console, the one that, for example, print sthis:

Loading C:\games\robo\retail\CombinedServer_Data\Managed\ch.sycoforge.Decal.dll into Unity Child Domain Platform assembly: C:\games\robo\retail\CombinedServer_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading C:\games\robo\retail\CombinedServer_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: C:\games\robo\retail\CombinedServer_Data\Managed\Rewired_Core.dll (this message is harmless) Loading C:\games\robo\retail\CombinedServer_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: C:\games\robo\retail\CombinedServer_Data\Managed\PlayMaker.dll (this message is harmless) Loading C:\games\robo\retail\CombinedServer_Data\Managed\PlayMaker.dll into Unity Child Domain Platform assembly: C:\games\robo\retail\CombinedServer_Data\Managed\ConditionalExpression.dll (this message is harmless) Loading C:\games\robo\retail\CombinedServer_Data\Managed\ConditionalExpression.dll into Unity Child Domain Platform assembly: C:\games\robo\retail\CombinedServer_Data\Managed\Tiinoo.Engine.dll (this message is harmless) Loading C:\games\robo\retail\CombinedServer_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain

Do you know if it's possible to redirect the whole console? If so how?

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