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Question by galshal · Apr 13, 2015 at 02:18 PM · uionguilabel

how to a count on the screen on UPDATE

Hi guys, i have a GameObject called Player, and when it dies i want to preform a count on the screen before respawning him,

I now that i can use the GUI.Label but i would like it to be during the update method and not on the OnGUI method, and i would like to choose the font size as well

thanks in advance

Gal

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Answer by hbalint1 · Apr 13, 2015 at 02:41 PM

You can handle GUI elements only in OnGUI() method. You should make something like this:

 private bool isDead;
 private CountDownTimer respawnTimer;
 
 void Start()
 {
     isDead = false;
 }
 
 void Update()
 {
     if(respawnTimer.GetValue() <= 0)
     {
          respawnTimer.Stop();
          respawnTimer.Reset(); // these two lines for prevent the looping and the multiple Spawn
 
          Spawn();
     }
 
 }
 
 void Spawn()
 {
     ... // spawning player
 
     isDead = false;
 }
 
 void OnGUI()
 {
     if(isDead)
             GUI.Label(new Rect(Screen.width / 2, 10, 200, 20), "Respawn in: " + HideTimer.GetTimerAsString());
 }
 
 void Die()
 {
     isDead = true;
     respawnTimer.Set(10);   // 10 sec to respawn
     respawnTimer.Start();
 }

Of course you can replace my CountDownTimer class with your own timer class. This is just an idea on how to do it. I use this in my game too.

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avatar image galshal · Apr 13, 2015 at 02:45 PM 0
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great thanks i thought there will be another way but thats ok too

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