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2d sprite characters in a 3d game
I want to use 2d sprites for the enemies in my 3d first-person game, like the below.
Currently I'm using very thin cubes, but this looks weird. I've also tried using a plane, but the rigidbody physics didn't seem to work with it. Is there a better way to go about doing this?
![alt text][1] [1]: http://retroremakes.com/nostalgia/wp-content/uploads/2012/05/delver.png
Answer by fafase · Jul 29, 2012 at 08:02 PM
You could use a texture2D that you keep facing teh camera (billboard). Then you attach to them regular colliders, they do not need to be flat and actually if you keep them large enough, they are more likely not to miss collision.
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