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This question was closed Sep 28, 2015 at 04:35 PM by getyour411 for the following reason:

See any number of questions/answers on altering terrain heightmap

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Question by williampigmeu · Jul 29, 2012 at 07:01 PM · collidertransformterraintooldeform

"dig a hole" in terrain when tool touch it

Hi (again), I want to know how can I do this:

When Tool:Collider touch Terrain do
 Terrain.Transform:
  Shape = Shapes.Hole,
  CoordX = Tool.X,
  CoordY = Tool.Y,
  CoordZ = Tool.Z
 end function
end when

I want to know how to make it in JS or C# (preferably JS).

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avatar image williampigmeu · Jul 29, 2012 at 07:02 PM 0
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Something that I can attach to Terrain or Tool and configure the hole size.

avatar image williampigmeu · Jul 29, 2012 at 07:09 PM 0
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And, is not a real hole, something like "when tool touch terrain, set terrain height -10 in tool touch coord".

avatar image ScroodgeM · Jul 29, 2012 at 07:10 PM 0
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terrain doesn't support holes, you can only move heights. this script will not just few lines. you should work with

http://docs.unity3d.com/Documentation/ScriptReference/TerrainData.html

to achieve that

avatar image williampigmeu · Jul 29, 2012 at 07:55 PM 0
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I know, this is just an algorithm, and I said, it's not a real hole, is to decrease height.

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