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Problem to import animation in unity
Hi,i did a weapon with arms in blender(with their shooting animation):
I export it to fbx,and when i import to unity the arms deform when play the shooting animation:
I think that is the arms armature problem but i tried a lot of things,in fact,i have another question with the same problem.I hope that you can resolve this please!(and sorry for my bad english)
Answer by Cery_ · Aug 31, 2012 at 07:04 PM
Try to apply the scale of the object. :)
I tried now and it have a different deformation,i must apply the scale only to objects or i must do that with the armatures too?
i tried now and the same,different deformation,i must say that i made the arms apart with the armatures and i fusioned with the weapon using the append,that can be the problem?
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