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Question by CKM92 · Aug 07, 2014 at 09:30 PM · variablesave

How to save Keyboard Input in a variable?

Im trying to clean up my Playercontroller and thought i could do a switch/case with the Input of which or if any Button is pressed at this frame instead of all these if/else in one function.

im trying to implement sth like that:

 WhateverType KeyboardInput = null;
 
 switch(getKeyboardInput())
 {
 case Keycode.W: PlayerMovement(V3Up; break;
 case Keycode.S: PlayerMovement(V3Down); break;
 ...
 case null: break;
 }


But i just don't know how can i get the Keyboard Input stored in a varibale :(

may you know :)

thx in advice

CKM

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avatar image rutter · Aug 07, 2014 at 08:25 PM 0
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You're looking for the $$anonymous$$eyCode enum.

 $$anonymous$$eyCode my$$anonymous$$ey = $$anonymous$$eyCode.Space;

Next issue: C# switches require that the case values are constant at compile time.

 const $$anonymous$$eyCode my$$anonymous$$ey = $$anonymous$$eyCode.Space; //can never change this value

If that limitation is a problem, you may find it easier to use a dictionary or some other lookup method.

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Answer by KlivenPL · Feb 26, 2015 at 03:20 PM

 void Update(){
     string keyboardInputString = Input.inputString;
     switch (keyboardInputString){
     case "k":
    // your logic here, for example // Application.Quit();
     break;
     }
 }

I did not test this code, but it should work :D

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