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Question by DeathList702 · Jul 29, 2012 at 07:03 AM · fpsgamesammo

Ammo Script help

Hi everybody !I have a problem with my Ammo Script.

When the gun is taking a shot, the bullet in inspector is decreasing, but why when its below zero ,it's never stop ! (-1,-2,-3,-4,.....)

Here's the code i attach to my gun :

 var ammo = 20.0;
 var totalClip = 80.0;
 
 function Update()
 { 
  if(Input.GetButtonDown("Fire1")) 
  ammo --;
 
  if(ammo <=0)
  {
  GetComponent(BulletTracer);
  return;
  }
 }

This is the pic when it's below zero,it's never stops : alt text

Thanks for the help !

untitled.jpg (198.8 kB)
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Answer by Undead · Jul 29, 2012 at 07:08 AM

you need to add a check to the fire button if to check if the ammo is > 0 before you subtract 1 from the ammo count :)

 function Update()
 {
 if(Input.GetButtonDown("Fire1") && ammo > 0)
 ammo--;

this way it will not subtract 1 from the ammo count if the ammo = 0

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avatar image DeathList702 · Jul 29, 2012 at 09:16 AM 0
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It's worked, thanks, no $$anonymous$$uses again.

But when i want the "click then fire" stopped ,how ??

I insert this code :

  var ammo = 20.0;
 var totalClip = 80.0;
 var ShotScript = Component.GetComponent(BulletTracer);
 
 function Update()
 { 
  if(Input.GetButtonDown("Fire1") && ammo > 0) 
  ammo --;
 
  else if(ammo <=0)
  {
  ShotScript.return;
  }
 }

but it's useless, it's just says wrong invalid argument

 Assets/First Game Assets/Scripts/Reload.js(12,27): BCE0043: Unexpected token: ..

But i'm is'nt wrote the double-dot thing ! Please help ! (sorry my english bad because it's not my native language).

avatar image Seth-Bergman · Jul 29, 2012 at 09:54 AM 0
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if you want, you could try: ShotScript.enabled = false;

or add a check on your BulletTracer script that watches the ammo, if you make ammo a static var that would be easy:

static var ammo = 20;

...

and in the BulletTracer script:

if (NameOfAmmoScript.ammo > 0){

//all your shot code in here }

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