Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GuyFawkes · Sep 02, 2011 at 01:55 AM · meshblenderinvisible

Mesh with a face cut out

Okay, so I imported a mesh with a face deleted from it in edit mode from Blender. Whenever you look at the place where the face was deleted from, it makes the WHOLE mesh invisible. Please help!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Waz · Sep 02, 2011 at 01:59 AM 0
Share

Do you mean the whole mesh disappears, or just that through the hole, the back sides of the mesh are not visible?

avatar image GuyFawkes · Sep 02, 2011 at 02:09 AM 0
Share

Through the hole and the back sides of the mesh, yes.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Lelouch · Sep 02, 2011 at 02:46 AM

With 3D models, each face has two sides, the "normal" face and the back face. In most setups, back faces are never rendered for performance reasons. That's why "normal" faces exist, to tell the rendering engine what to show on the screen.

In Blender, for example, the "show normals" button will mark with blue lines which face is the normal. Unity is not showing the back face because most engines don't. Since you don't have a normal face there, it's see through. To fix this, you can try this:

If you need that face to be transparent, make a face there, don't cut it out as you have, and then make sure the material for that face has an alpha channel that is see through. That way you have a normal face but can see though it.

To actually see the face inside though, you need fake a "double sided" face by making a perpendicular face to the back face you want to see. Then texture it as normal, and you should be able to get the desired effect in Unity.

I know it's not a simple solution, but it's a quick and dirty way to see back faces easily.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Waz · Sep 02, 2011 at 02:48 AM 0
Share

What is the advantage of a completely transparent face over no face at all?

avatar image Lelouch · Sep 02, 2011 at 02:52 AM 0
Share

Honestly, I didn't really think about it. It could work either way, I just don't like having holes in my mesh.

avatar image
0

Answer by Waz · Sep 02, 2011 at 02:47 AM

Back sides of a mesh are normally Culled. You can make them visible by using a different shader with "Cull Off" - google for that and you'll find heaps. Alternatively, duplicate your entire geometry in Blender and flip normals (there may be a filter to do that automatically).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Problems importing plane mesh from blender to unity 1 Answer

Some parts of the model just dissappear, kind of like booleans in a 3d model program 0 Answers

Why are some of the faces on my mesh not being textured? 2 Answers

Blender mesh reverts to original position when starting game 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges