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Question by
thkiller · Oct 19, 2011 at 07:05 PM ·
charactercontrollerwallclimb
climb wall controller
hy all, i would like to wall climb my character controller;
i got an imported terrain file (.mb "maya files").
This terrain have a vertical wall and i have add plane mesh (witch is in trigger mode) in the front of it to detect when the character controller collision with it.
Then i used cubes with no mesh render and trigger off "to draw way over the wall".
When controller OnTriggerStay i use myVectorDirector = wall.transform.TransformDirection(myVectorDirector).
I do the same OnTrigger functions on other cube to ground again my controller on the over-top on the wall.
it works good.
but i got some trouble when i want to make it hang by his hand on top.
I would like to know if there are an other way to do this ?
Sorry for my english.
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