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Question by Unity3DJava · Mar 03, 2013 at 02:47 AM · enemyspawn

I would love to know how to keep spawning enemies because when i shoot them they don't spawn. The cause is that the prefab is missing as it says heres my code

 var zombiePrefab : GameObject;
 var zombiesSpawned : int;
 var player : GameObject;
 var spawn : boolean;
 var minWait : int;
 var maxWait : int;
 var waitTime : int;
 
 function Start()
 {
 minWait = 1;
 maxWait = 1;
 waitTime = Random.Range(minWait, maxWait);;
 spawn = true;
 }
 
 
 function Update()
 {
 if(spawn)
 {
 
 Spawn();
 
 }
 
 }
 
 
 function Spawn()
 {
 
 //spawn
 Instantiate(zombiePrefab, transform.position, transform.rotation);//spawn at spawner location
 zombiesSpawned += 1;
 NewWaitTime();
 spawn = false;
 
 SetSpawn();
 }
 
 function SetSpawn()
 {
     yield WaitForSeconds(waitTime);
     spawn = true;
 }
 
 
 function NewWaitTime()
 {
 waitTime = Random.Range(minWait, maxWait);
 }
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Answer by robertbu · Mar 03, 2013 at 03:18 AM

Typically this happens if a person doesn't use a real prefab. Instead the person uses a game object from the scene and in game play it is killed. One fix is to use a real prefab.

In the Project Pane, right mouse click and select Create/Prefab. Drag the object you want to be a prefab on top of the gray prefab icon. Then drag this prefab on top of zombiePrefab variable.

At this point you can delete the original object (or not).

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avatar image Unity3DJava · Mar 03, 2013 at 04:27 AM 0
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silly mistake of $$anonymous$$e Thank You!;D

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