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Question by HolBol · Oct 05, 2010 at 03:18 PM · bugwaterpro

Unity 3 Pro Water bugs

I'm having some issues with the pro refractive water. Some times it does what is shown in this picture at certain angles alt text

and at other times, the reflection is not as it should be, or is in the wrong place like here:

alt text

And other times, if i try to change the water to 'Simple', It flicks through all the bugs and won't even show the simple water! Now I know this is not my hardware, Unity 2.6.1's Reflection worked absolutely perfectly for me, so is this a bug I should report or are there any other things that could cause this to happen?

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avatar image Marnix · Jun 26, 2011 at 08:38 PM 0
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@Fishman92: Could you maybe also enlighten me with this problem on the Water 3 example: http://answers.unity3d.com/questions/58568/water3example-has-strange-refraction.html ?

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Answer by HolBol · Oct 15, 2010 at 03:41 PM

I worked it out- you need one water material per water plane- this fixes it :).

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avatar image DigitalGod · Oct 15, 2010 at 06:18 PM 0
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Yee-ha! Isn't technology wonderful? Thanks!

avatar image magique · Nov 07, 2014 at 05:55 PM 0
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I see the same problem, but I only have a single water plane and the issue is still there.

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Answer by DigitalGod · Oct 15, 2010 at 06:13 AM

I think I'm having the same problem. I think what's happening is that it switches from refractive water to reflective water at some camera/lighting angles. No idea why, though.

Do you have multiple water planes? If I delete all but one it works (well, there are other reflection bugs but the refract/reflect switching thing goes away).

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Answer by Herman-Tulleken · Oct 15, 2010 at 07:06 AM

We had the same issue with multiple water planes - it turned out that we forgot to attach the water component (script) to one of them - adding it solved the problem partially.

We also had issues with fog and water in the same scene. (And this, I think, is a Unity bug). In any case, if you have fog try disabling it and see what happens (just as a way to isolate the issue).

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