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Android version has very low FPS, but the iOS version is fine?
Hi, Ive been developing an app for iOS and Android, and recently got an Android to be able to test it on. Oddly enough, the Android seems to lag down to about 20 FPS on the main menu. But, the iOS version is fine going at 60 FPS. The main thing taking up frames is the camera rendering (transparency and Graphics.Present). My game is 2D, and the start menu does have a decent amount of transparency in it. What confuses me is why only the Android version seems to be low FPS while the iOS version works fine. I am testing on an Android Galaxy S7, and an iPhone 6S. So, the specs should be about the same.
Is it some way Android processes textures that I can change or fix? I use the default ETC to make the build. If someone can give me any insight into this issue it would be very helpful.
Thank you