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Internal compiler error.
I updated to unity version 4.6.1 and was getting this error "Internal compiler error. See the console log for more information. output was:" don't know what to do, any help please ?
This was what i got from the log >> "Internal compiler error. See the console log for more information. output was:"
I've not had these exact results but I have seen it where an antivirus program has mistaken $$anonymous$$ono.exe for a virus and quarantined it.
Worth checking you antivirus logs to see if $$anonymous$$ono has been deleted. I use Norton and it picked up $$anonymous$$ono until I forced it to allow it.
Answer by charles01 · Dec 26, 2014 at 08:58 PM
Now just getting this
Compilation failed because the compiler couldn't be executed!
Could not start compilationWin32Exception: ApplicationName='"C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe"', CommandLine='"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exe" @Temp/UnityTempFile-67f5dca6f77f68f48b89e1ebe2d3b951', CurrentDirectory='C:/CHARLES FOLDER/Game Project/Game
``Game/Assets/..'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Utils/Program.cs:33)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean setMonoEnvironmentVariables) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:32)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:20)
UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:44)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)
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