Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MrMatijs · Jun 28, 2012 at 08:03 AM · multiplayerfpsnetworkshoot

Multiplayer FPS Fail

Hey, im making a multiplayer fps, all network and server s**t is done, now I created the raycast script for shooting, but when i try this is multiplayer, when I shoot, the otherone also shoot. Here is my script:

 var Range : float = 1000;
 var Force : float = 1000;
 var Clips : int  = 3;
 var BulletsPerClip : int = 7;
 var Reload : float = 3.3;
 var BulletsLeft : int = 0;
 var ShootTimer : float = 0;
 var ShootCooler : float = 0.9;
 public var ShootAudio : AudioClip;
 public var ReloadAudio : AudioClip;

function Start(){

 BulletsLeft = BulletsPerClip;

}

function Update () {

 if(Input.GetMouseButtonDown(0)){
     
     RayShoot();
 
 }

}

function RayShoot() {

 var Hit : RaycastHit;
 var DirectionRay = transform.TransformDirection(Vector3.forward);
 
 Debug.DrawRay(transform.position, DirectionRay * Range, Color.yellow);
 
 if(Physics.Raycast(transform.position, DirectionRay, Hit, Range)){
     
     if(Hit.rigidbody){
         
         Hit.rigidbody.AddForceAtPosition(DirectionRay * Force, Hit.point);
     
     }
 
 }

}

function ReloadGun(){

}

function PlayShootAudio(){

}

function PlayReloadAudio(){

}

So can someone help me ??

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Duke Euphoria · Oct 04, 2012 at 06:25 PM

Try This...

The Extra clause in the if statement means it will only fire if the script is controlled by the local machine.

 function Update ()
 {        
     if(Input.GetMouseButtonDown(0) && networkView.isMine)
     {
         RayShoot();
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Hybris · Jun 28, 2012 at 08:39 AM

If you press the LMB all of the script activate. So you have to define the players or something like that.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MrMatijs · Jun 28, 2012 at 10:36 AM

And do you know how to do that ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MrMatijs · Jun 28, 2012 at 09:55 AM

Do you know how to do that ???

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hybris · Jun 28, 2012 at 10:04 AM 0
Share

no srry I don't.... srry

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Need help with basic networking 2 Answers

Help with server creation and handling. 0 Answers

Cant Kill Multiplayer Player In Unity, Help! 0 Answers

Multiplayer FPS Tutorial 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges