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Question by tyler.douglas · Jan 18, 2012 at 04:22 AM · fpsnetworkcontroller

Network? controles backwards?

var speed : float = 3.0; var rotateSpeed : float = 3.0;

function Update () {

if(networkView.isMine){

var controller : CharacterController = GetComponent(CharacterController);

// Rotate around y - axis transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

// Move forward / backward var forward : Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed : float = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward curSpeed);

 }

}

@script RequireComponent(CharacterController)

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avatar image syclamoth · Jan 18, 2012 at 04:27 AM 0
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Could you format the question a little better? I'm having trouble seeing where the tabs are supposed to be.

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Answer by tyler.douglas · Jan 18, 2012 at 06:42 AM

so here my script but I control him and he controls me? and also is the if(networkView.isMine) does it have to to be a cap?

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avatar image syclamoth · Jan 18, 2012 at 06:44 AM 0
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Please don't post comments as answers. Just edit your question so that it is possible to read, and I'll try to help you best I can. Also, I really can't understand what you're talking about in that second sentence.

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