- Home /
Constantly print a number from another script on 3D Object Text
I wanna print a float from another script on a text mesh pro 3D object. On that script, attached to an object, the float goes down each time the player presses a button, so this TMP object has to update constantly. Here is the only line i got, that does nothing:
GetComponent<TextMeshPro>().text = GetComponent<SmashButton>().smashNo.ToString();
As far as i read, this shouldve worked, but no dice. I hope this isnt too confusing, really.
Comment
Best Answer
Answer by LulaCD · Jul 04, 2020 at 12:39 AM
Nevermind, i forgot to call the button, so im just trying to get the script and its variable from the text itself.
public class DisplaySmash : MonoBehaviour
{
public GameObject button;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
GetComponent<TextMeshPro>().text = button.GetComponent<SmashButton>().smashNo.ToString();
}
}
yeah.
Your answer
![](https://koobas.hobune.stream/wayback/20220613002429im_/https://answers.unity.com/themes/thub/images/avi.jpg)