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Question by MrGray · Jul 25, 2012 at 08:21 PM · answer

Stop an object from following my coordinates after it did once

var player : Transform;

var distance = 5;

private var playerCloseEnough = false;

private var me : Transform;

function Update(){

var me = GameObject.FindWithTag("Alma").transform;

 if(Vector3.Distance(transform.position, player.position) < distance){

   



me.position = new Vector3(player.position.x + 4 , player.position.y -3 , player.position.z +2 );

      playerCloseEnough = true;

}

 else{

     playerCloseEnough = false;

     renderer.enabled = false;   

 }

}

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Answer by zeest · Jul 25, 2012 at 09:08 PM

If I understand correctly, you want the object to follow your coordinates until playerCloseEnough = true; To do this, enclose the code to make the object follow in a if statement.

 if (!playerCloseEnough) {
      /*code to follow*/
 }
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avatar image MrGray · Jul 26, 2012 at 03:54 AM 0
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Thank you for helping me out! although this is not exactly what i was looking for but i figured out how to make the script do what i want. but you probaly didnt know what i wanted to occur from poor explaining on my part.

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