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Question by Macro · Jul 25, 2012 at 06:02 PM · c#menu

How do you bind a c# model's property to the menu

I was wondering how you go about getting properties to appear in the menu for game objects. For example if I had a custom script which had a Name property (with public getter and setter) and was applied to a cube how can I make a field in the menu for someone to fill in the Name for this game object.

I thought it would be done via attributes, and saw the AddComponentMenu attribute, but this doesnt seem to have had any effect. Could someone point me in the right direction?

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Answer by whydoidoit · Jul 25, 2012 at 06:04 PM

The only way you can expose properties is by writing a Custom Inspector for your class. See here. Unity does not support properties in the default inspector view - it bugs me too, but there you go.

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avatar image Macro · Jul 25, 2012 at 06:06 PM 0
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Oh well, thanks for the answer

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