- Home /
Mesh with copied material not showing in Game View and Forward Rendering Path
I have created a mesh and added the copy of a material to it, as well as changing existing albedo and normal textures of the material, both by script. The mesh shows in the Scene View, but not in the Game View. Unless i change the Rendering Path of the Camera to anything but Forward. Or if i click the Material Foldout-Arrow on the GameObject.
The Material uses the Unity standard shader with Rendering Mode "Fade", an Albedo Texture and a Normal Map.
Any idea what could be wrong?
Comment
Your answer
