- Home /
Multiple UVs from Blender (Problem)
HI,
I'm having trouble importing a model made in Blender into Unity. The model I have made has two sets of UV maps. In Blender it looks fine, part of my model has one set of UV coordinates that the texture is working with and the other part has a different set of UV coordinates. This works as one material uses the first UV_Map for its texture and another material uses the other UV_Map for its texture.
However, when I import the model as an .fbx into Unity and in set the material naming in the importer settings to "Models Material" I ending up getting the model with the right amount of material slots but both using just one of the UV_Maps from Blender. The picture of how it should look in blender is below, followed by how it looks in Unity.
I can get Unity to show the other UV_Map by selecting Swap UVs in the importer settings but it, like before, makes both the materials use that UV_Map. This is pictured in Unity below:
My question is basically how do I get the materials in Unity to display their textures as the UV Coordinates make them display in Blender. Hopefully my question is understandable.
Thanks.