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Question by daviddickball · Jun 06, 2015 at 06:45 PM · instantiatescaleparenttransform.parent

How to instantiate an object inside parent using parent's scale

I want to instantiate an object inside my enemy gameobject, and to position them relative to the parent, also to use the parent's scale.

So I use:

 var exp = Instantiate(Resources.Load("Explosion", GameObject), Vector3(transform.position.x+3,1,transform.position.z+1), transform.rotation);
         exp.transform.parent = gameObject.transform;

...this creates the object inside the enemy but is really far away, as the enemy's scale is less than 1.

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avatar image daviddickball · Jul 01, 2015 at 07:44 AM 0
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I've actually gotten around this by using a dummy object, and getting the coordinates of that.

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Answer by starikcetin · Jun 06, 2015 at 06:57 PM

Maybe this will work (c#):

         GameObject exp = Instantiate(Resources.Load("Explosion", GameObject), new Vector3(transform.position.x+3,1,transform.position.z+1), transform.rotation) as GameObject;
         exp.transform.parent = gameObject.transform;
         exp.transform.localPosition.Set(3,1,1);
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