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Question by TheSHEEEP · Dec 07, 2011 at 03:48 PM · pluginmemoryconversion

Possible to pass Unity classes to plugin directly?

Hey there,

I am currently passing a captured screenshot to a plugin by converting a Color32[] to a byte[] which is then "converted" to an IntPtr and passed to the plugin function.

While this does work, I wonder if there is any way of passing data from C# to a plugin without doing so many conversions and still be able to do use the data in C++. That would increase performance a lot.

Maybe this is more of a C# than a Unity question, but since I'm not a pro at either, I thought I might ask here :)

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avatar image luizgpa · Dec 07, 2011 at 05:47 PM 1
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Have you checked out the Texture Plugin Demo? http://unity3d.com/support/resources/example-projects/texture-plugins

The C++ source isn't included, but they pass an IntPtr to a Color[] directly to the DLL function.

avatar image TheSHEEEP · Dec 08, 2011 at 08:18 AM 0
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Hmm, the way it looks it must be possible to access that class/struct of 4 float values directly. $$anonymous$$aybe you can treat the pointer you get in C++ as any custom struct that also has 4 float values.

In pure C++ that would be easily possible, I just wasn't sure it would also work when passing data from C# to C++. But thanks, that kind of reassured me ;)

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