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Question by
laraib · Nov 15, 2015 at 08:15 AM ·
rigidbodycollision detection
Collision detection is not working for the player
Hi i'm new to unity, so really having a hard time to figure this out. i'm making an endless runner game and I have added a capsule collider and a rigid body component with no gravity to my player object. I have static objects in my scene with primitive colliders . My player is not colliding with the objects. I want my player to detect the objects, NOT pass through it. Can anyone help me out?
Comment
Hi, Please check in the inspector ,trigger is not enabled.
Your answer
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