Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sandr0G · Jul 24, 2012 at 02:46 PM · shooting

Shooting with a problem, please help

Everything was working fine, but then I probably did something and now sometimes when shooting the block don't have force and don't move forward, it spawns in front of me and falls.

The code:

 var bulletPrefab:Transform;
     
     function Update () 
     {
     
      if(Input.GetButtonDown("Fire1"))
     
        {
          
          //Create bullet
          var bullet = Instantiate(bulletPrefab, GameObject.Find("spawnPoint").transform.position, transform.rotation);
       
       //Direction of bullet and add force
       bullet.rigidbody.AddForce(transform.forward * 4000);   
     
        }
     }

If you need a screenshot of something please tell me.

Thank you.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sandr0G · Jul 24, 2012 at 03:12 PM 0
Share

I found out that it works fine if the box collider is set to 0,1,1. But I need it to be 1,1,1. How can I make that without any problem? I really need this. Thank you.

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AlucardJay · Jul 24, 2012 at 03:34 PM

Your box collider is probably intefering with the player collider. Try Instantiating just a little bit infront of the player (you should also store a reference to the spawnPoint at the Start, then use that instead of finding it every bullet) :

 var bulletPrefab : Transform;
 var bulletSpawn : GameObject;

 function Start () 
 {
     bulletSpawn = GameObject.Find("spawnPoint");
 }

 function Update () 
 {
     if(Input.GetButtonDown("Fire1"))
     {
         //set position
         var bulletSpawnPosition : Vector3 = bulletSpawn.transform.position + transform.forward;

         //Create bullet
         var bullet = Instantiate(bulletPrefab, bulletSpawnPosition, transform.rotation);

         //Direction of bullet and add force
         bullet.rigidbody.AddForce(transform.forward * 4000); 
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sandr0G · Jul 24, 2012 at 03:40 PM 0
Share

Thank you so much. It worked!

avatar image
0

Answer by DESTRUKTORR · Jul 24, 2012 at 03:28 PM

transform.forward is referencing the game object that this script is attached to. Try using bullet.transform.forward

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Aiming-recoil animation problem 0 Answers

Rayshoot Reload Problem (Can still shoot) 2 Answers

FPS Shoooting Problem 1 Answer

When I kill one enemy, they all die? 0 Answers

Crosshair Prob 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges