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Question by berting01 · Feb 15, 2012 at 07:23 AM · audiomusic

how to play audio when a level is complete

I want to do it like this. I have a script called levelCounter. There are 5 levels in my game. I just want that if my character returns to my main scene and finishes a level.. the music in the main scene changes. I have a code like this on my music objec where the music is attached:

var audio1 : AudioClip;

var audio2 : AudioClip;

function Update()

{ if(levelCounter.level1==false){

 audio.clip = audio1;

 audio.Play();

 }

 if(levelCounter.level1==true){

 audio.clip = audio2;

 audio.Play();

 }



}

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avatar image jessee03 · Feb 15, 2012 at 04:39 PM 0
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Do you have an audio source in the scene ? and make sure your audio clip has is 3d unchecked. Also I don't see the point of audio.clip = audio1? All you would need to do is change your audio code to be something like this.

audio.PlayOneShot(audio1);

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Answer by SMillard · Feb 15, 2012 at 04:47 PM

You could do something like this:

 void OnLevelWasLoaded(int level)
 {
     if (level == 2)
     {
         levelCounter.level1 = true;
     }
 }

Or just increase the levelCounter when you go to a new level in your game with Application.LoadLevel ...

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