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Question by skalev · Sep 20, 2012 at 12:05 AM · physicscollidersrigidbodies

Adding another rigid body causes object to fall?

Ran into a weird issue. I have a character, with a capsule collider & rigid body. There is a floor plane that has a collider and a rigidbody as well. Running the game works as expected, and the character stays on the plane. Now for the weird part: I added a simple cube, with a collider and a rigidbody, and now both of them (character & box) fall through the floor... deleting the cube from the world makes the problem go away...

anyone has any insight into why this could be happening?

EDIT: I've also tried just duplicating my character, and again, now both instances fall through the floor.

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avatar image cowlinator · Sep 20, 2012 at 03:58 AM 0
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Just a shot in the dark, but is the cube a parent/child of the character? Doing that makes Unity physics behave erratically.

From http://docs.unity3d.com/Documentation/$$anonymous$$anual/Physics.html "You should never have a parent and child rigidbody together You should never scale the parent of a rigidbody"

avatar image skalev · Sep 20, 2012 at 04:35 AM 0
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Nope. it isn't.

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