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Question by Mike Ledwards · Dec 08, 2010 at 06:05 PM · camerainputswitchtab

Camera switching from first person to 3rd, script not working, need help plz

function Update () { //Switch Cameras

if(Input.GetButton ("Tab")) {

     GetComponent("Main Camera").enable = false;
     GetComponent("Camera2").enable = true;

 }
 else
 {
     GetComponent("Main Camera").enable = true;
     GetComponent("Camera2").enable = false;
 }

}

This is a function to switch between two cameras but it does not work, any ideas why? i get returned...

"NullReferenceException: Object reference not set to an instance of an object Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000] Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000] Boo.Lang.Runtime.RuntimeServices.SetProperty (System.Object target, System.String name, System.Object value) CameraSwitch.Update () (at Assets/_Scripts/PlayerScripts/CameraSwitch.js:10)"

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Answer by oliver-jones · Dec 08, 2010 at 06:33 PM

Try this:

var FirstPerson : Camera; var ThirdPerson : Camera; var Active : boolean = false;

function Start(){ FirstPerson.enabled = true; ThirdPerson.enabled = false; }

function Update(){ if(Input.GetButton("Tab") && Active == false) { FristPerson.enabled = false; ThirdPerson.enabled = true; Active = true; } else if(Input.GetButton("Tab") && Active == true) { FristPerson.enabled = true; ThirdPerson.enabled = false; Active = false; }

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avatar image Mike Ledwards · Dec 08, 2010 at 06:48 PM 0
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Sweet, got it to work with a little tweeking ur a legend thanx

avatar image HolBol · Dec 08, 2010 at 06:51 PM 0
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Yeah the script should say if(Input.Get$$anonymous$$eyDown($$anonymous$$eycode.tab). Or yiou'll just have to make a button in the input called tab.

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