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Question by KhaosLimit · May 21, 2015 at 09:16 AM · javascripterrorsoundplay

'Play' is not a member of 'Object'

I'm trying to play a sound when a sphere touchs the ground and I got this script:

 #pragma strict
 @RequireComponent(AudioSource)
 public var collide;
 var audios;
 function Start() {
     audios = GetComponent.<AudioSource>();
 }
 
 function OnCollisionEnter() {
     audios.Play(collide, 0.7F);
 }

But when I try to run it, the compiler gives me this error:

 Assets/Collide Sound.js(10,16): BCE0019: 'Play' is not a member of 'Object'. 

What should I do to fix it OR if I'm doing it wrong, how can I make the ball have a "bounce sound"?

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Answer by tanoshimi · May 21, 2015 at 07:26 PM

What is audios? You haven't declared its type, so Unity can only assume it's a generic object. And generic objects don't have Play () methods, as the error states. If you want it to be an AudioSource, declare it as such - change line 4:

 var audios : AudioSource;
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