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Question by
LordJulian · Nov 09, 2011 at 12:30 PM ·
collisionphysicsrigidbody
Helicopter Crash Collision
Hello,
I'm trying to figure out how to allow my helicopter to be destroyed(I can cover that part) when it collides with an object or hits the terrain at a certain speed(Say, flying to a mountain and get 'destroyed' upon impact. How do I create a script that allows me to apply this collision effect to the physics rather than assigning them to certain objects?
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