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Question by SpeedTutor · Aug 09, 2013 at 07:44 PM · javascriptparticlefire

Particle system mouse click

I'm trying to get a simple particle flamethrower to work in Unity with a particle system and mouse click. I think the else statement is causing an issue. Nothing happens when I press the left trigger or take my finger off like I assume the code should.

On press (hold) start particle, then whenever I'm not, stop it?

 #pragma strict
 
 var flameThrower : ParticleSystem;
 
 function Start ()
 {
     flameThrower.Stop();
     GameObject.Find("FlameCollider").GetComponent(Collider).enabled = false;
 }
 
 function Update () 
 {
     if (Input.GetMouseButton(0))
     {
         flameThrower.Play();
         GameObject.Find("FlameCollider").GetComponent(Collider).enabled = true;
         Debug.Log("Play");
     }
     
     else
     {
             flameThrower.Stop();
         GameObject.Find("FlameCollider").GetComponent(Collider).enabled = false;
         Debug.Log("Stop");
     }
 }
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avatar image sacredgeometry · Aug 10, 2013 at 09:46 AM 0
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I have amended my answer, let me know if it helps please :)

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Answer by sacredgeometry · Aug 10, 2013 at 09:30 AM

EDIT:

After a little bit of testing I realised what was the issue. Instead of using stop and play you should probably be changing the emission rate. Try this. (obviously you may want to set the rate to a public variable)

     if(Input.GetMouseButton(0))
     {
         flamethrower.emissionRate = 150.0f;
     }
     
     else {
         flamethrower.emissionRate = 0.0f;
     }
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avatar image SpeedTutor · Aug 10, 2013 at 09:55 AM 0
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Cheers man, that worked a treat! Thanks for your time!

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