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Question by SavvaMadar · Oct 14, 2012 at 10:24 PM · child

On raycast hit spawn object and parent

 if(Hit.collider.tag == "Flesh"){var obj : Transform = Instantiate(BodyImpact,Hit.point,Quaternion.FromToRotation(Vector3.forward,Hit.normal)) as Transform;
 }

My goal is to create object called BodyImpact on collision of an object with the tag called Flesh, this works but for some reason I can't get that BodyImpact object to become a child of the object hit... How do I do that? Please modify my code for me, ALSO I NEED IT TO BE ANY OBJECT HIT WITH IT DONT GIVE ME AN ANSWER SAYING TO SPAWN THE OBJECT AS A CHILD TO ANOTHER OBJECT USING A NAME! I NEED IT TO BE WITHOUT USING NAMES!

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Answer by dannyskim · Oct 14, 2012 at 10:38 PM

 if(Hit.collider.tag == "Flesh")
 {
     var obj : Transform = Instantiate(BodyImpact,Hit.point,Quaternion.FromToRotation(Vector3.forward,Hit.normal)) as Transform;
     obj.transform.parent = Hit.collider.transform;
 }
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avatar image SavvaMadar · Oct 14, 2012 at 11:21 PM 0
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Thanks! Finally a good answer!

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