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Question by Subhajit-Nath · Jan 09, 2014 at 11:29 AM · c#mecanimspeed

How to access Blend Tree "speed" in Mecanim from C#

I wonder how I can access the "speed" variable in Blend Tree through C#? Checked the docs but didn't find anything relevant. Any suggestions? Thanks in advance.

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Attaching image for clarity: alt text

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avatar image tanoshimi · Jan 09, 2014 at 02:36 PM 1
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Ummm, I'm pretty sure the OP is talking about the speed variable in a blend tree, exactly like they said in the question.... like the third column in?

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avatar image Subhajit-Nath · Jan 10, 2014 at 05:20 AM 0
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@tanishimi: Wont it change the blending speed also?

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Answer by tanoshimi · Jan 09, 2014 at 02:33 PM

Unfortunately, it seems that the speed of individual animator states (whether they be in a blend tree or atomic motion fields) is accessible only via the inspector and not through code at runtime.

You can set the overall Animator speed, or you could follow the workaround offered here: http://forum.unity3d.com/threads/160395-Mecanim-Change-animation-speed-of-specific-animation-or-layers

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avatar image Subhajit-Nath · Jan 10, 2014 at 05:19 AM 0
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That's sad. :( I wish it could be accessed through c#. Looking at your link.

Thanks for the help. :)

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