Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by InvalidSpacebar · Feb 03, 2016 at 11:20 PM · c#guiscalingconvertingjava to c#

Converting script to C#

How would you convert this script:

     var originalWidth = 640.0;
     var originalHeight = 400.0;
     private var scale: Vector3;
     
     function OnGUI(){
     scale.x = Screen.width/originalWidth; // calculate hor scale
     scale.y = Screen.height/originalHeight; // calculate vert scale
     scale.z = 1;
     var svMat = GUI.matrix; // save current matrix
     GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);
     GUI.Box(Rect(10,10,200,50), "Box");
     GUI.Button(Rect(400,180,230,50), "Button");
     
     GUI.matrix = svMat; // restore matrix
     }

into C#? The origonal post: http://answers.unity3d.com/questions/150736/script-gui-units.html

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by brunocoimbra · Feb 04, 2016 at 12:45 AM

Here it is:

 public class FileName : MonoBehaviour
 {
     public float originalWidth = 640.0f;
     public float originalHeight = 400.0f;
     private Vector3 scale = new Vector3();
 
     private void OnGUI()
     {
         scale.x = Screen.width / originalWidth; // calculate hor scale
         scale.y = Screen.height / originalHeight; // calculate vert scale
         scale.z = 1;
 
         var svMat = GUI.matrix; // save current matrix
 
         GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);
         GUI.Box(Rect(10,10,200,50), "Box");
         GUI.Button(Rect(400,180,230,50), "Button");
         GUI.matrix = svMat; // restore matrix
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

GUI box scaling issue [C#] 0 Answers

Multiple Cars not working 1 Answer

How to make a or array of GUI.Button's? 1 Answer

How can i open in game manu (GUI) with button? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges