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Question by Deeweext · Jun 09, 2013 at 06:34 PM · inputbackgroundfocus

Background input

We're trying to get input send to Unity in the background, while running a simulation in a program that doesn't allow tabbing out, to get some different timers running. So the Unity won't be focused but will run in the background.

I googled and found posts without answers, someone said this:

http://answers.unity3d.com/questions/400448/joystick-inputs-on-an-inactive-window.html

But not sure what this is, anyone who can expalin it, or any ideas to the approach.

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avatar image robertbu · Jun 09, 2013 at 08:44 PM 0
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What kind of input? Is this a general app, or something specific to one machine? As a hack, you can always have Unity poll for a file either locally or on the web.

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Answer by Elringus · Apr 12, 2018 at 07:31 PM

Check out this GitHub project: https://github.com/Elringus/UnityRawInput

It allows getting input events event when the application is not in focus.

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