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Question by RJ Reynolds · Jan 18, 2013 at 09:07 PM · variableparentchild

Can't access variable in another game object.

I have a game object named Hitbox with a child named feet. On Hitbox is a script called Walking and on feet is one called Feetcollide. Walking has a variable (int) named grounded. Feetcollide looks like this.

     using UnityEngine;
     using System.Collections;
     
     public class FeetCollide : MonoBehaviour
     {    
         void OnCollisionEnter ()
         {
             transform.Find("Hitbox").GetComponent<Walking>().grounded= 1;
         }
         
         void OnCollisionExit () 
         {
             transform.Find("Hitbox").GetComponent<Walking>().grounded = 0;
         }
     }

When I run this code I get a NullReferenceExeption, and the variable never changes.

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Answer by Dave-Carlile · Jan 18, 2013 at 09:12 PM

If I'm understanding the hierarchy correctly, the call to tranform.Find is only looking at children of that transform, and Hitbox is the parent.

As long as the parent/child relationship is constant, you should be able to use transform.parent.GetComponent()...

Also, it would be a good idea to establish this relationship in the Start function rather than making the calls to transform.parent and GetComponent each frame.

Declare a variable to hold the transform, then set it it in Start, and reference the variable instead.

e.g.

 public class FeetCollide : MonoBehaviour
 {   
     Walking walking;

     void Start()
     {
         walking = transform.parent.GetComponent<Walking>();
     }

     void OnCollisionEnter ()
     {
        walking.grounded= 1;
     }

     ...

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Answer by GS-Kiwibird · Jan 18, 2013 at 10:45 PM

Transform.Find() finds a child of the Transform you are calling it on. Feet has no children called Hitbox, so you get a NullReferenceException error.

Try using:

 transform.parent.GetComponent<Walking>()

instead of:

 transform.Find("Hitbox").GetComponent<Walking>()
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