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Question by Xdy · Jul 24, 2012 at 12:58 PM · bce0019

BCE0019: 'height' is not a member of 'UnityEngine.Collider'.

Can anyone explicitly typecasting this for me to use it as referance. This is rigidcontroller.js. file. Error at 'height' and 'radius' when I try to build on Android

 @script RequireComponent(Rigidbody, CapsuleCollider)

function Awake (){ rigidbody.freezeRotation = true; rigidbody.useGravity = false; myTransform = transform; mainCameraGO = gameObject.FindWithTag("MainCamera"); weaponCameraGO = gameObject.FindWithTag("WeaponCamera"); rayDistance = collider.height * .5 + collider.radius; playerWeapons.animation.wrapMode = WrapMode.Loop; }

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Answer by Kryptos · Jul 24, 2012 at 02:05 PM

height is a member of CapsuleCollider. But the generic property collider is of type Collider. You have to cast it to CapsuleCollider prior to accessing its variables.

In C#, you would do:

 void Awake()
 {
     // ...
     CapsuleCollider capsule = (CapsuleCollider) collider;
     // or even safier
     CapsuleCollider capsule = GetComponent<CapsuleCollider>();

     // then check it, and access it
     if (capsule)
     {
         rayDistance = collider.height * 0.5f + collider.radius;
     }
 }
 

So in UnityScript it should look like:

 function Awake()
 {
     // ...
     var capsule : CapsuleCollider = collider as CapsuleCollider;
     // or even safier
     var capsule : CapsuleCollider = GetComponent.<CapsuleCollider>();

     // then check it, and access it
     if (capsule)
     {
         rayDistance = collider.height * .5 + collider.radius;
     }
 }

Note: only one of the alternative to get the component.

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avatar image Xdy · Jul 24, 2012 at 02:20 PM 0
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so where I should put those inside the script? help

avatar image Kryptos · Jul 24, 2012 at 02:29 PM 0
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I cannot copy/paste for you.

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