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This question was closed Apr 13, 2014 at 01:12 AM by getyour411 for the following reason:

Duplicate Question

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Question by Yordan · Apr 13, 2014 at 12:31 AM · cameraraycastspherecollidercolider

Raycast to ignore collider ?

Hello. I have the follow setup :

A character, which is having attached CharacterController, and a SphereColider. I am trying with Raycast to hit the character, but since the SphereColider radius is too big ( i am using it for detection the player ) i am hitting the air.

Please help.

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avatar image getyour411 · Apr 13, 2014 at 01:12 AM 0
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Please search UA/Google for any number of examples, vids, tutorials and code snippets on raycast, colliders, physics.layer, etc.; duplicate question

avatar image Yordan · Apr 13, 2014 at 11:07 AM 0
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the question is neither duplicated, neither have related tutorials, neither have been answered.

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