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Question by Tytywii · Dec 19, 2014 at 12:46 AM · savedoorkeycollect

[C#] Collect Key Fragments to unlock door, and Save Progress.

Hey there! I've had the idea of the Hub world of my platformer game to have a seperate door for each level. In order to open the door, you need to find all four pieces of the key. I need the GUI to look like this: alt textand to fill in as you collect the key fragments: alt textAnd then also, how would I get it to save progress so you don't have to do it again next time you play? Many thanks to all who try and help! :) [I realize this might be complicated, or maybe just a simple public variable thing.]

keys_1.png (532 B)
keys_2.png (2.0 kB)
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Answer by zaid87 · Dec 19, 2014 at 01:55 AM

Simplest way would probably be to use PlayerPrefs:

http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

Whenever the player gets a key fragment, just save it in PlayerPrefs. And when you enter the game again just load the values from it.

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avatar image Tytywii · Dec 19, 2014 at 09:03 PM 0
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Thanks! I'll try it!

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