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Question by Theacesofspades · Mar 10, 2013 at 02:07 AM · animationjavascriptnetwork

Why cant i get my animation to play?

So im making a networking game and for some reason i cant get the animation to play. Not even on my screen, but there are no errors or anything. The script im using is:

 var reloadanimation : Animation;
 var reloadName : String;
 
 function Reload ()
 {
     reloadanimation.Play(reloadName);
 
     yield WaitForSeconds(reloadtime);
     canshoot = true;
 }
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avatar image Khada · Mar 10, 2013 at 02:20 AM 0
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Have you checked what the animation looks like in unity? It may have exported incorrectly or something. Does it work without the yield? Not sure why a yield would be an issue but worth a try.

avatar image Theacesofspades · Mar 10, 2013 at 02:21 AM 0
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Yea it works in unity. It works fine single player but doesnt work in networking.

avatar image Loius · Mar 10, 2013 at 02:59 AM 0
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Then what's different between single and network? Do you actually call Reload? Is it called as a coroutine (because if it's not, it'll kick out early)? Use Debug statements to make sure everything is what it should be.

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