Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Henrique · Oct 01, 2010 at 10:16 PM · fbxexportboneflip

bones is causing flip mesh?

Hi. I got a problem with the bones from 3D Studio Max 2010 to the Unity Engine. My character is fine when i animate and see him in the MAX. When i send him to Unity Engine i got him flipped.

This very strange thing isn't happening when I've used Biped, but i don't know exactly why, it cannot be cause of the Bones, cause there are tutorials in Youtube that I can see the User send it in FBX with its bones(not biped)...

It should work.

Thank you so much!

Henrique M.D. - henriquederosa.blogspot.com

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image victorafael.com · Feb 24, 2012 at 05:51 PM 0
Share

I'm having this issue too. I have to move the bones by script on the Unity3D but it seems like their pivot point are missplaced causing exactly that problem!

When I import the fbx back to 3ds$$anonymous$$ax.. the bones seems to work correctly again...

avatar image Berenger · Jun 06, 2012 at 07:43 PM 0
Share

SeveneduS : Do you have any screenshot?

$$anonymous$$e : Comments please, comments.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by SeveneduS · Jun 06, 2012 at 07:33 PM

Do you have any screenshot?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by victorafael.com · Jun 06, 2012 at 09:28 PM

Are you using pivot rotation?

on unity you can rotate a object by its pivot or center, it happened with me until I figure out that the center rotation was selected when I managed to rotate the bones of my character (inside the editor. this does no happens doing rotations via script)...

The pivot/center button is located on the upper bar on unity editor.. check it out!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by victorafael.com · Jun 06, 2012 at 09:28 PM

Are you using pivot rotation?

on unity you can rotate a object by its pivot or center, it happened with me until I figure out that the center rotation was selected when I managed to rotate the bones of my character (inside the editor. this does no happens doing rotations via script)...

The pivot/center button is located on the upper bar on unity editor.. check it out!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Problem to export biped model with extra bones 1 Answer

Export 1G navisworks and import into unity 0 Answers

Normals flipped on editable poly model - imported from Max 7 Answers

FBX export from Motionbuilder 2013 to Unity 0 Answers

"Mesh indices out of range" when using ObjExporter 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges