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Unity 3.0 cloth is one-sided?
im trying out the new cloth feature and the "Interactive Cloth" is one sided. it will be visible in one view, but when i look at the back, it dissapears. Is this normal? how do i fix it? also, when i look at it from the back, i cannot select it in the scene view, even if i click exactly where it should be, but i can select it in the hierarchy
Answer by Peter G · Oct 03, 2010 at 12:50 AM
It actually has nothing to do with the cloth itself. It has a shader with back face culling on. So all's you have to do to add a shader without culling or add a line to any existing shader.
Cull Off
inside the Pass{}.
never$$anonymous$$d, i fixed it by reading this: http://forum.unity3d.com/threads/61882-U3-Add-2-sided-to-AlphaTest-Bumped.shader
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