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Unity Free + iOS $400 anti-aliasing?
I'm trying to determine the minimal licenses currently required to get anti-aliasing for iOS. I've found some existing answers yet they mention things that no longer exist. Trying to get a snapshot of licensing requirements for iOS and anti-aliasing for today July 20, 2012.
Why ONLY anti-aliasing? A full iOS Unity license boasts mush more such as profiling (performance), low level rendering (freedom of creativity) etc. A bit tangential yes but I don't understand why only the desire for slightly smoother angles.
This isn't even for a game. It's just a simple app that renders dynamic, still 3d text over a background. Long story.
Eric is right. Anti-aliasing comes part of the license. No feature subsets are available.
Just to clarify: I was mistaken in thinking that the Quality settings were missing -- and that really, what was missing was the ability to build an iOS app without paying $400. I am a-ok with that...just wanted to clarify.
I'm so intrigued with what you're building for some reason. Also could you mark something as an answer so that others don't come looking to help.
Answer by Eric5h5 · Jul 20, 2012 at 08:15 PM
There are no license requirements for anti-aliasing.
In Unity3d, under "Quality Settings" we didn't have the iPhone column until we activated the Unity Pro trial.
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