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Question by Graeme P · Mar 21, 2011 at 12:22 PM · rotationcolliderrotate

Help with collider rotation and 'onmousedown ()' function, Please.

Hey, i could really use some advice, I'm trying to make a fairly rough collider for an object, and I'm trying to use the standard box collider.

My issue is that i cant rotate the collider, i looked up the components documentation, and have scoured the web looking for a solution. but all i have found is people saying to child the colliders as empty game objects.

Unfortunately this isn't compatible with my - 'onmousedown()' function.

Is there any easy solution?

I would really appreciate any help.

Thanks Guys!

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avatar image efge · Mar 21, 2011 at 12:49 PM 0
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What do you mean you can not rotate the collider? In the editor or by script?

avatar image Graeme P · Mar 21, 2011 at 01:10 PM 0
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In the editor - rotating the collider while it is in the meshes inspector makes both rotate. But i need to rotate the the a square collider 45 degrees to make it fit over the mesh. Any ideas?

avatar image efge · Mar 21, 2011 at 02:40 PM 0
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Then the only way is to create child objects and attach colliders to them (as you already found out). $$anonymous$$aybe you could post your On$$anonymous$$ouseDown() code so we could help?

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