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Question by vphuong1011 · Oct 11, 2016 at 08:32 PM · collisiongameobjecttransform

Is there any way to convert Collision to a Gameobject or Transform?

I'm trying to convert a collision variable "gr" to a gameobject or transform type "myChildObject"

if UNITY_ANDROID || UNITY_IOS

    col = gr;
     gr = myChildObject;
     if (gr.gameObject.tag == "Pullable")
     {
         if(grab == true)
         {
             Debug.Log("LL");
             Grab();
             
         }
     }

     if (grab == false)
     {
         myChildObject.parent = null;

     }

endif

 }

 public void Grab()
 {   
     gr.gameObject.transform.parent = this.gameObject.transform;
     
 }

 public void DownGrab()
 {
     grab = true;
 }

 public void UpGrab()
 {
     grab = false;
 }

}

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avatar image Cherno · Oct 11, 2016 at 09:00 PM 0
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Why do you want to convert it? The Collision class already has the variables "GameObject" and "Transform" which lets you access them directly.

Collision

avatar image vphuong1011 Cherno · Oct 11, 2016 at 10:12 PM 0
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I'm trying to create a custom function Grab() and make it works within the OnCollisionStay() because I'm using event trigger on touch button.

But the custom function Grab() won't accept "col" so I need to rename it to "gr". But then I get an error saying "NullReferenceException: Object reference not set to an instance of an object".

So I thought I have to reference the Collision gr to a "GameObject" or "Transform".

But I don't know how because I keep getting error when trying to convert it.

avatar image Bonfire-Boy vphuong1011 · Oct 11, 2016 at 11:25 PM 0
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But the custom function Grab() won't accept "col"

Sorry but what does this mean? The whole "conversion" idea still makes no sense to me. As cherno says, you have a Collision object, which has the fields you need. So why can't you add a parameter to the Grab() function and pass it through, And why does it matter what name you give the thing?

I dare say I'm missing something. Could you have another go at explaining it? Like, why can't you define Grab as

 public void Grab(Collision c)
  {   
      c.gameObject.transform.parent = this.gameObject.transform;    
  }

and call it with

 Grab(gr);

..?

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Answer by andrew_lee · Oct 12, 2016 at 03:19 AM

If your variable is defined as: Collision gr;

You can access the GameObject with: gr.collider.gameObject;

If I am understanding your question properly.

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avatar image WSAGAMERS · Nov 11, 2020 at 10:54 AM 0
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Thnks. problem Sloved

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