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Question by user-3061 (yahoo) · Dec 22, 2010 at 07:48 AM · mousescreenlock

Screen.lockCursor not working?

Hi, This is a full script of mine :

var Guiscript : MyGui ;

function Update () {

if (Input.GetKeyDown ("escape")){ if (Guiscript.enabled == true){ Guiscript.enabled = false; Screen.showCursor = false; Screen.lockCursor = true; } else { Guiscript.enabled = true; Screen.showCursor = true; Screen.lockCursor = false; } } }

I used the Screen.lockCursor function in the script but I cant get the mouse to be locked in the game. I don't think theres any error in this script, is this some kind of bug? I'm using windows btw.

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Answer by Kazaskater · Dec 22, 2010 at 08:40 AM

Your making this too complicated. Just make the start function and in there, type in:

Screen.lockCursor = true;

and by default, when you press escape, it will unlock the cursor. I hope thats what you wanted, but I did't really understand your question.

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avatar image user-3061 (yahoo) · Dec 22, 2010 at 10:33 AM 0
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Sorry, i think you misunderstood my question. What my problem is is not the script structure, but the lock cursor function. I cant get the lock cursor function working, and i have no idea why. Anyone that can help me fix this thing?

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Answer by Nolirneen · May 05, 2011 at 08:18 AM

function Start()
{
Screen.lockCursor = true;
}

That should make the lock cursor work, but I'm facing this problem as well. I want the cursor to lock and unlock like in a fps game when the menu comes up the cursor unlocks.

I'm still looking into it though.

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avatar image Kag359six · Jul 21, 2011 at 05:28 PM 0
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the problem is that its automatically built to lock once you click the screen... if you have found a solution by now id love to here it, im having the same issue.

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Answer by Aldwoni_legacy · May 05, 2011 at 08:45 AM

Use a Debug.Log in both the if and the else. I expect that he goes through both.

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