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Question by RaysFan · Jul 19, 2012 at 10:21 PM · burgzergarcade

Help with script from Unity BurgZergArcade Tutorial 6

I am following Burg Zerg Arcade tutorials, I am working on tutorial number 6. The following line has an error. float direction = Vector3.Dot(dir, transform.forward); The error is error CS1525: Unexpected symbol 'float'

Any suggestions?

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avatar image Doireth · Jul 19, 2012 at 10:46 PM 0
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Seems fine based on what you have posted. Could you post more of the surrounding code?

avatar image RaysFan · Jul 19, 2012 at 11:20 PM 0
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Here is rest of script:

using UnityEngine; using System.Collections;

public class PlayerAttack : $$anonymous$$onoBehaviour { public GameObject target;

// Use this for initialization void Start () {

}

// Update is called once per frame void Update () { if(attackTimer > 0) attackTimer -= Time.deltaTime;

if(attackTimer < 0) attackTimer = 0;

if(Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.F)) {

} }

private void Attack(){ float distance = Vector3.Distance(target.transform.position, transform.position);

Vector3 dir = (target.transform.position - transform.position).normalized

float direction = Vector3.Dot(dir, transform.forward);

Debug.Log(direction);

if(distance < 2.5f) { if(direction > 0) { EnemyHealth eh = (EnemyHealth)target.GetComponent("EnemyHealth"); eh.AddjustCurrentHealth(-5); } } } }

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Answer by RaysFan · Jul 19, 2012 at 11:43 PM

Here is code: using UnityEngine; using System.Collections;

public class PlayerAttack : MonoBehaviour { public GameObject target;

// Use this for initialization void Start () {

}

// Update is called once per frame void Update () { if(attackTimer > 0) attackTimer -= Time.deltaTime;

if(attackTimer < 0) attackTimer = 0;

if(Input.GetKeyUp(KeyCode.F)) {

} }

private void Attack(){ float distance = Vector3.Distance(target.transform.position, transform.position);

Vector3 dir = (target.transform.position - transform.position).normalized

float direction = Vector3.Dot(dir, transform.forward);

Debug.Log(direction);

if(distance < 2.5f) { if(direction > 0) { EnemyHealth eh = (EnemyHealth)target.GetComponent("EnemyHealth"); eh.AddjustCurrentHealth(-5); } } } }

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Answer by Doireth · Jul 19, 2012 at 11:23 PM

The line:

 Vector3 dir = (target.transform.position - transform.position).normalized

Just before the:

 float direction = Vector3.Dot(dir, transform.forward);

Is missing a semi-colon (;) at the end of the line. Simple syntax error. The error saying the "unexpected symbol float" means that it expected something other than "float", in this case it's the semi-colon.

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avatar image RaysFan · Jul 19, 2012 at 11:55 PM 0
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Now I am having issues with other script... :(

avatar image RaysFan · Jul 19, 2012 at 11:55 PM 0
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I meant with other parts of script.

avatar image Doireth · Jul 19, 2012 at 11:57 PM 0
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What are the other problems?

avatar image RaysFan · Jul 20, 2012 at 12:51 AM 0
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Parser errors.....I have a feeling I will have to rewrite script. :(

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