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Question by Clem · Feb 15, 2011 at 11:37 AM · buildiphone

AOT cross compiler failing on iOS

I am trying to build a game for iOS and I keep getting the following error:

Error building Player: InvalidOperationException: The process must exit before getting the requested information. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions) UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() UnityEditor.BuildPlayerWindow:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) UnityEditor.HostView:Invoke(String) UnityEditor.HostView:OnGUI()

[/Applications/buildAgent/work/71ca6fec1b41cc30/Projects/../Editor/Src/Commands/BuildPlayerUtility.cpp line 1501] (Filename: /Applications/buildAgent/work/71ca6fec1b41cc30/Projects/../Editor/Src/Commands/BuildPlayerUtility.cpp Line: 1501)

Unity hangs for a few minutes while compiling mscorlib.dll then stops and displays the above message.

I initially thought that this started happening after installing Unity 3.2 so I reinstalled the previous version and created a new project. I still get the same error message. T

I don't remember installing anything recently that could interact with Unity.

Does anybody have any ideas about what's happening?

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avatar image e-bonneville · Feb 15, 2011 at 03:14 PM 0
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Just a shot in the dark, but do you have any scripts that run in edit mode?

avatar image Clem · Feb 15, 2011 at 04:05 PM 0
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No, I created a new project so the Assets folder is empty.

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Answer by Clem · Feb 15, 2011 at 04:37 PM

I restarted my machine a few times and it's working again now. Not sure what happened.

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avatar image Altaf · Mar 29, 2011 at 10:54 AM 0
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Thank you so much

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Answer by Altaf · Mar 29, 2011 at 10:54 AM

This problem appears if you have launched Unity through MonoDevelop as a debugger. Quit Unity & launch it directly. This will fix the problem.

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avatar image jet_zhong · Aug 16, 2017 at 07:36 AM 0
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Thanks for this information

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