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Question by Ishkur · Jul 18, 2012 at 05:41 PM · variablestaticaccessing

Difficulty Accessing Static Variable

I have declared a static string in one script component of a gameobject, and am trying to access it in a script component of another game object. The static string is declared here:

 public class PlayerStatus : MonoBehaviour 
 {
     public static string mainStatus = "1";
 }

In the other script, I attempt to print the string to console and eventually use the string in some methods.

 public class Player : MonoBehaviour 
 {
     GameObject statusContainer;
     string currentStatus;
 
  void Start() 
     {
        statusContainer = GameObject.Find("StatusContainer");
        currentStatus = statusContainer.GetComponent<PlayerStatus>().mainStatus;
        print(currentStatus);
     }
 }

The script as such gives the error:

"Static member `PlayerStatus.mainStatus' cannot be accessed with an instance reference, qualify it with a type name instead"

I've tried putting the script containing the static string into the Standard Assets folder to make sure it gets compiled first, so that's not a problem.

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Answer by Meltdown · Jul 18, 2012 at 06:49 PM

A static string does not exist on a class instance. In this case you have a PlayerStatus class instance on statusContainer.

To access mainStatus.. you would do something like this..

currentStatus = PlayerStatus.mainStatus;

But that won't work for your case, as it seems you want the value of mainStatus on a specific PlayerStatus gameObject instance.

So simply change your declaration to

 public string mainStatus = "1";

I'd also suggest reading up on code formatting best practices. Public variables are usually in Capitals.

So

 public string MainStatus = "1";
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