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I am trying to control a Particles System via scripting, it gives me the desired effect in the editor, but not so much on an Android device. Help!!
#pragma strict
var ninga1: GameObject;
function Start () {
}
function Update () {
if(Input.GetKeyDown(KeyCode.M)) {
particleSystem.Play();
}
transform.position.x= ninja1.transform.position.x;
}
the above code works fine in the editor., but when I update my code to following,
#pragma strict
var ninja1: GameObject;
function Start () {
}
function Update () {
for(touch in Input.touches)
if(touch.tapCount==3) {
particleSystem.Play();
}
transform.position.x=ninja1.transform.position.x;
}
the particles emit for a couple of times, maybe a few more times (sometimes), then that's it. Any kind of assistance would be apprciated. By the way, I had attached the above script to a Particle System in the Hierarchy.
For future posts, please select your code after pasting it into the question and use the 101/010 button to format. I did it for you this time.
thank you @robertbu.,I will keep that on my $$anonymous$$d,.
Answer by Souvik · Jul 19, 2014 at 08:04 PM
Well.,I figured it out.,all i had to do was apend particleSystem.Simulate(0.0); to the code. Now, works wonderfully well.
Answer by Xtro · Jul 18, 2014 at 08:45 PM
Why are you looping for touches ? Remove the for loop and just keep the if.
thank you @Xtro for ur comment, but the problem still persists.,by the way, i removed the for loop and updated the if to,
if(Input.touchCount==2)
particleSystem.Play();
Is this what you were talking abt??
okay.,my bad.,i see what i did there.,i added "Input.touchCount".,but it means if I touch the screen with two fingers simultaneously, the particle system should play, right? it does though, but only for a couple of times like before. Is there some setting in the "Particle System" that i could be missing?
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