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Control unity3D from another program
hi all
i have used so far Ogre3D
for my applications in order to render object to a scene. now i want to switch my engine to Unity
so... basically i need to be able to open a window from my Visual Studio
application and to add or remove object in my scene. i am also need to have control on my camera position and orientation, surely i will have to write all of this methods myself.
if someone could give me a reference it will be great, even books or toturials will be awesome.
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